All Projects

game testing

STEP and TEA explore the playful side of the learning process. Our research-driven design results in games, tools, and curricula that support playful, exploratory learning. This includes active and archived projects.

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Taleblazer

TaleBlazer is a blocks-based software environment for creating and playing location-based augmented reality (AR) games.

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Imagination Toolbox

Imagination Toolbox is a fun, creative PD workshop for educators to learn how to bring rich and engaging computational modeling and/or gaming experiences to their students using StarLogo Nova.

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Science and Engineering Program for Teachers (SEPT)

For one week every summer, teachers from across the world gather on MIT’s campus to learn more about the groundbreaking research that is happening on campus. Teachers attend presentations and lectures presented by MIT professors and then reflect on their own curriculum and how they could utilize what they’ve learned back at their own schools.

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BioGraph

BioGraph is a series of high school biology units and support materials using agent-based computer models to explore complex systems.

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CLIx: Connected Learning Initiative

The Connected Learning Initiative (CLIx) is a technology-enabled initiative at scale for high school students. The initiative was seeded by Tata Trusts, Mumbai and is led by Tata Institute of Social Sciences, Mumbai and Massachusetts Institute of Technology, Cambridge, MA USA. CLIx offers a scalable and sustainable model of open education, to meet the educational needs of students and teachers. The initiative has won UNESCO’s prestigious 2017 King Hamad Bin Isa Al-Khalifa Prize for the Use of Information and Communication Technology (ICT) in the field of Education.

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The Radix Endeavor

The Radix Endeavor is an online multiplayer game designed to augment math and biology instruction. Students use their knowledge of math and science to solve quests in a virtual Earth-like world.

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Gameblox

Gameblox is a blocks-based programming tool designed specifically for making and playing games.

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Lure of the Labyrinth

Lure of the Labyrinth is in online game that uses a a compelling graphic novel storyline to engage middle grades students in mathematical thinking and problem-solving.

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UbiqBio (Ubiquitous Biology Games)

Ubiquitous Bio (or UbiqBio) is a series of casual mobile games designed to promote deep learning and strong engagement for high school biology students in the areas of genetics, protein synthesis, evolution, and food webs.

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EdTechX Massive Open Online Courses

EdTechX Series of MOOCs now archived on edX